Description: When Nerves of Steel enters the arena, remove a -1 [Defense] counter from a chest equipment you control.
Battleworn and temper on equipment you control doesn't trigger if it defends an attack with 2 or less [Power]. (Battleworn and temper trigger when the combat chain closes.) When your hero is dealt damage, destroy Nerves of Steel.
Card Type: Action
Card SubType: Aura
Class: Guardian
Cost: 3
Pitch Value: 3
Defense Value: 3
When Nerves of Steel enters the arena, remove a -1 [Defense] counter from a chest equipment you control.
Battleworn and temper on equipment you control doesn't trigger if it defends an attack with 2 or less [Power]. (Battleworn and temper trigger when the combat chain closes.) When your hero is dealt damage, destroy Nerves of Steel.